// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}

0000: NOP 
0247: load_model 980 
0247: load_model 969 
0247: load_model 3095 
038B: load_requested_models 
0006: 8@ = 0 
0006: 9@ = 0 
0006: 10@ = 0 
0006: 11@ = 0 
0006: 12@ = 0 
0006: 13@ = 0 
029B: 31@ = init_object 3095 at -3059.09 -5621.66 12.16 
0453: set_object 31@ XYZ_rotation 30.0 0.0 269.995 
0750: set_object 31@ visibility 0 
029B: 31@ = init_object 3095 at -3051.4 -5621.66 16.21 
0453: set_object 31@ XYZ_rotation 29.998 0.0 269.995 
0750: set_object 31@ visibility 0 
029B: 31@ = init_object 3095 at -3051.05 -5622.16 14.36 
0453: set_object 31@ XYZ_rotation 0.0 0.0 269.995 
0750: set_object 31@ visibility 0 
029B: 1@ = init_object 980 at -3119.2 -5317.49 12.98 
0453: set_object 1@ XYZ_rotation 0.0 0.0 270.0 
029B: 2@ = init_object 980 at -3119.2 -5306.02 12.98 
0453: set_object 2@ XYZ_rotation 0.0 0.0 90.0 
029B: 5@ = init_object 969 at -3133.77 -5263.87 10.18 
0453: set_object 5@ XYZ_rotation 0.0 0.0 90.0 
029B: 6@ = init_object 969 at -3133.77 -5264.07 10.18 
0453: set_object 6@ XYZ_rotation 0.0 0.0 270.0 
0392: make_object 1@ moveable 1 
0392: make_object 2@ moveable 1 
0392: make_object 5@ moveable 1 
0392: make_object 6@ moveable 1 
0249: release_model 980 
0249: release_model 969 
0249: release_model 3095 

:Label426
0001: wait 0 ms 
00D6: if 
0039:   9@ == 1 
004D: jump_if_false @Label529 
034E: move_object 1@ to -3118.73 -5328.172 11.1788 speed 0.0 1.0 0.0 collision_check 0 
034E: move_object 2@ to -3118.768 -5290.996 11.1788 speed 0.0 1.0 0.0 collision_check 0 
0002: jump @Label603 

:Label529
034E: move_object 1@ to -3119.2 -5317.49 12.98 speed 0.0 1.0 0.0 collision_check 0 
034E: move_object 2@ to -3119.2 -5306.02 12.98 speed 0.0 1.0 0.0 collision_check 0 

:Label603
00D6: if 
0039:   8@ == 1 
004D: jump_if_false @Label702 
034E: move_object 5@ to -3132.927 -5238.814 11.1788 speed 0.0 1.0 0.0 collision_check 0 
034E: move_object 6@ to -3133.08 -5285.0 11.1788 speed 0.0 1.0 0.0 collision_check 0 
0002: jump @Label776 

:Label702
034E: move_object 5@ to -3133.77 -5263.87 10.18 speed 0.0 1.0 0.0 collision_check 0 
034E: move_object 6@ to -3133.77 -5264.07 10.18 speed 0.0 1.0 0.0 collision_check 0 

:Label776
00D6: if and
00E1:   player 0 pressed_key 11 
0102:   actor $PLAYER_ACTOR in_sphere -3117.562 -5299.743 11.1788 radius 3.0 3.0 3.0 sphere 0 stopped_on_foot 
004D: jump_if_false @Label918 
018C: play_sound 1052 at 0.0 0.0 0.0 
00D6: if 
0039:   9@ == 0 
004D: jump_if_false @Label886 
0006: 9@ = 1 
0001: wait 100 ms 
0002: jump @Label426 

:Label886
00D6: if 
0039:   9@ == 1 
004D: jump_if_false @Label918 
0006: 9@ = 0 
0002: jump @Label426 

:Label918
00D6: if and
00E1:   player 0 pressed_key 11 
0102:   actor $PLAYER_ACTOR in_sphere -3131.922 -5255.274 11.1788 radius 3.0 3.0 3.0 sphere 0 stopped_on_foot 
004D: jump_if_false @Label1060 
018C: play_sound 1052 at 0.0 0.0 0.0 
00D6: if 
0039:   8@ == 0 
004D: jump_if_false @Label1028 
0006: 8@ = 1 
0001: wait 100 ms 
0002: jump @Label426 

:Label1028
00D6: if 
0039:   8@ == 1 
004D: jump_if_false @Label1060 
0006: 8@ = 0 
0002: jump @Label426 

:Label1060
0002: jump @Label426 
0A93: terminate_this_custom_script 
